Connor 78 Report post Posted January 12 Update #175 Wilderness Revamp (phase 1) Core changes to combat & wilderness; Added new perk to ::store which increases revenant artefact value by 20%. All experience gained inside the wilderness is +50% and stacks with all other boosts. You can no longer enter the wilderness with stats above 600, this eliminates almost every custom item. If you try to equip items with higher stats than the above in wildy, below 20 you will be teleported out, above 20 you will be subject to constant bleed damage. AOE does not work within the wilderness, except standard RS AOE. Weapons with multiple hits will not function in the wilderness. All perks are disabled within the wilderness, this includes items such as unlimited prayer & aggression. Double Drop scrolls do not work within the wilderness. Bank commands can no longer be used within the wilderness. Mandrith can be found at Edgeville, he will buy Artefacts, sell PvP sets & has a shop for Wilderness Euros & Blood Money. The damage buff applied to Ranged does not apply inside the wilderness. The damage buff applied to Magic does not apply inside the wilderness. Various combat formulas have been tweaked to ensure passives do not work in PvP. The Revenants have escaped from their cave, slay them down for some great loot & some Wilderness Euros by selling artefacts to Mandrith at Edgeville! Wilderness Boss (Revenant King) Spawned every time 250 Revenants are killed. Stats: HP: 30,000 Max Hit: 350 Loot: (up to 5 players can obtain a drop) Common: All types of Artifacts Rare: Vesta's Longsword Revenant Lantern (10% damage against Revenants (stacks with Deahtly Ring) Revenant King Title Token (Food restores 25% more) Seasonal Donation Key Parts Wilderness Euros can be used in a new exclusive store and are only obtainable from PvM within the Wilderness. Wilderness Euros Store; Grand Seed Pod (allows teleporting out of Wilderness up to level 30) Chaotic (i) varients (Stronger chaotic weapons able to be used within the wilderness) Revenant Soul (poured onto a Vesta's Longsword to upgrade it) Deathly Ring (Increase PvM melee damage inside the wilderness by 10% whilst worn) Dismantler Manual (Decreases the failure chance when making common salvage) Scratch Cards $5 Bonds What comes in phase 2? In phase 2 we will be updating the following; Blood Money store to have more & new exclusive rewards More bosses within the Wilderness Wilderness Slayer Smaller QOL within the Wilderness Wilderness Collection Logs The idea is to eradicate customs from the Wilderness, so if you detect any able to be used, please let us know so we can resolve this, however we have checked through many items to try get it the first time. Cultist no longer requires Salvage to be obtained to upgrade. Speed Gloves has had their stats increased. Salvage Bag cost reduced to 8 vote points. Various lower tier weapons have had their stats increased. Untradeable $10 store tokens no longer count towards the raffle (as per vote results). Chaotic staff now requires 80 magic to use. ::rules have been updated to reflect Wilderness changes. Your client should be on Update #175 Share this post Link to post Share on other sites